Leave No Corner Unchecked. Much like other interior spaces around Verdansk, there are plenty of item gathering opportunities within each subway station. Not only is it a recipe for death, but your squadmates will most likely be unable to pick up any belongings after your misadventure.ħ. Mind the Gap. This almost goes without saying, but don’t try to step onto the subway tracks. Use this limited downtime to reload weapons, swap items around the squad, or just take a breather before getting out at the next stop.Ĩ. The One True Safe Area. Remember that the subway will not move if there is fighting aboard a subway train or between it and the platform. While not a massive new zone in terms of surface area, expect its impact on getting around Verdansk to be game-changing.ĩ. The Fastest Way to Get Around Verdansk. At its core, this is a smart fast travel system that can be used by any and all operators. In summary, here’s how you and the whole squad can master the Verdansk Subway System:ġ0. Trains will arrive frequently at each station during their journey around the map in a clockwise or counterclockwise fashion through the following locales in order: Whether it’s in these rooms, on the platform, or even back at the previously accessible ticket office landing area, there is the potential for items, Supply Boxes, and Contracts to populate these otherwise abandoned subway stations.Īfter scavenging for items, head to the main platform and hop aboard the subway to access the new fast travel system. Nearly every one of these rooms also has a near escape ladder, which leads up to a hole on the surface a few dozen meters from the main subway staircase entrance. Both sides have a small room, such as an employee break area or equipment closet, that can be accessed via double doors. The platform itself is broken up into two halves, with each side dedicated to a different direction of the subway line. Once down at this landing, turn left or right to find a staircase down to the station’s platform, where old posters are plastered onto the walls along with a handy graphic that marks what station an operator is currently at. Here, a set of archways and a tiled wall breaks up an otherwise open space that leads to an inaccessible ticket office.
All of them have the same layout, thanks to the massive urban planning initiative Verdansk underwent when these were first constructed.įrom the ground level, head down a large staircase set and hop past a set of turnstiles to reach the first landing. At the start of every Warzone match, the Metro will have a number of open stations to explore.